- Swipe up
- Swipe down
- Swipe left
- Swipe right
- Double tap
- Do nothing
Looks simple. Isn’t.
One screen. One instruction. Almost no time to think.
Every correct move adds a point. Every fast reaction tightens the timer. Then a double tap appears. Or Skip asks you to resist touching the screen at all.
Trust the prompt
Read it, react, and keep the run alive.
Beat the clock
The pace adapts as your reactions get faster.
Go one more
Short runs make every new high score feel within reach.
Pick your pressure
Five ways to test your reflexes
Learn with every cue in view, climb the ranked modes, or build a challenge that feels completely your own.
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01
Easy
Text, icons, arrows, and a timer help you learn the rhythm.
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02
Medium
Some guidance disappears. Your reactions start doing more of the work.
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03
Hard
Directions reverse. Up means down. Left means right. Good luck.
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04
Extreme
No visual assistance—just the timer, the prompt, and your instincts.
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05
Custom
Choose the cues, timer, background arrows, and reversed controls yourself.
Game Center ready
Your score is only half the story
Easy, Medium, Hard, and Extreme each have their own leaderboard, so every score is matched against players taking on the same challenge.
Play offline whenever you like. Scores sync to Game Center the next time you connect.
Made for one more go
A tiny family challenge that became a game
Swipes started with my wife and me trying to beat each other’s scores. Then my nephew joined in. The rules stayed simple; the family competition did not.
It is still an indie game at heart: quick to open, easy to understand, and hard to put down when someone else is one point ahead.